IIMS

Long Jump Rules for IIMS Khel Utsav 2024

Rules and Regulations for Long Jump:

  1. Runway: The long jump runway is usually about 40 meters (131 feet) long and 1.22 meters (4 feet) wide. It must be made of a suitable surface, typically synthetic or compacted dirt.
  2. Takeoff Board: There is a designated takeoff board at the end of the runway. Athletes must take off before reaching the edge of this board. The takeoff board is typically made of wood or plastic and is level with the surface of the runway.
  3. Jumping Technique: Athletes typically use a “hitch-kick” or “hang” technique to maximize distance. This involves a combination of sprinting, a powerful takeoff, and various techniques for maintaining momentum and height during the jump.
  4. Landing: After the jump, athletes must land in a designated sandpit, also known as the landing area. This sandpit is typically 2.75 meters (9 feet) wide and at least 9 meters (30 feet) long.
  5. Measurement: The distance of the jump is measured from the nearest indentation made in the sand by any part of the athlete’s body (usually the back of the heel) to the nearest edge of the takeoff board. This measurement determines the length of the jump.
  6. Number of Attempts: In competitions, athletes usually get three attempts to achieve their best jump. In some cases, athletes who qualify for further rounds may get additional attempts.
  7. Fouls: Fouls occur if an athlete steps beyond the takeoff board (a “scratch”) or if any part of the athlete’s body touches the ground beyond the edge of the sandpit before the jump is measured. Fouls result in the jump being disqualified.
  8. Starting Position: Athletes are allowed a run-up, usually of at least 15 meters (49 feet), to gather speed before the takeoff. The starting position for the run-up may vary based on the athlete’s preference.
  9. Equipment: Athletes typically wear spiked shoes for traction on the runway. However, the spikes must not exceed a certain length (as determined by competition regulations) to ensure safety and fairness.
  10. Safety: Safety is paramount in long jump. Officials must ensure that the runway and landing area are free from hazards, and athletes must follow proper techniques to minimize the risk of injury during takeoff and landing.)
  11.  Reporting Time:  player should be on stand-by 30 minutes before the call time.
  12. ID-Card: Student ID cards are to be attached to the participation form and also to be brought along for the game for verification.
  13. Final Call: last call will be from match officials in case of any discrepancies or mis-understandings.

These rules may vary slightly depending on the specific competition or governing body overseeing the event, but they provide a general overview of how long jump competitions are conducted.

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